Release 3 (post-competition):
||To the best of my knowledge there are no bugs in release
3 of All Things Devours.
Release 2 (post-competition):
||There is a moderately serious bug wherein the clock
is not advanced when you light a darkened room. As you might imagine
from the nature of Devours, this has various run-on effects
and actually means that certain inconsistencies are not noticed, making
the game a bit easier.
Since this is a timing related bug, it means that the walkthroughs
became invalid with this new version and have been updated slightly.
Release 1 (the competition version):
||If you try to enter some of the doors in the corridors
(the unimportant ones), a programming error is generated. If this
happens, you will either have to 'undo' the move or 'restart'. This
nasty bug is fixed in version 2.
There are some problems with the resolution of ambiguities. If there
are two indistinguishable objects in a room, the game tends to make
the unfortunate assumption that you are referring to the one you are
not holding. This is handled much better in version 2.
'Inconsistencies' can spuriously arise in the equipment rooms due
to an error in the way I handled the darkness. Once again, this is
fixed in version 2.