I imagine that some people may be interested in seeing the source code
of All Things Devours. Perhaps you have a casual interest in
how interactive fiction is written in general, or perhaps a particular
interest in the time travel mechanics. A good fraction of the five thousand
lines is devoted to the latter and, while my code is not neat, it can
hopefully show you the basic concepts involved (such as dealing with the
actions of past selves and checking for inconsistencies). It would not
be easy to hack this code into a game that uses same time travel dynamic,
but with a different setting and puzzles. However, it would be a lot easier
than writing such a game from scratch. If anyone wants to try to do such
a thing, they are welcome to and I look forward to seeing what they come
up with. The code is in the public domain, so everyone is welcome to do
with it what they may.
Oh, and I should say that it is written in Graham Nelson's very nice language,
Inform. This is one of the
most popular IF languages and deservedly so.